Sample 2nd Class Lesson – Just for Fun

Just for Fun is the first lesson in our 2nd and 3rd class courses, and for most pupils it’s the first project they ever make in Scratch.

This sample shows the first 9 minutes. The full lesson runs approx 17 minutes, and a class takes 45 minutes to an hour to code along with it. The description, goals, outcomes, key concepts, activities for early finishers and curriculum & Reporting below cover the complete lesson.

🏫 How it Works in Class

The lesson video below plays on the classroom screen and pupils code along on laptops or Chromebooks. Pixel shows the finished project first, then builds it step by step. At each pause point, the teacher pauses the video until the class has caught up. The full lesson has seven pause points, and this sample shows three.

No coding experience is needed to run the lessons. 

To try a lesson with your class, get in touch here.

📖 Lesson Description

In this beginner-friendly lesson, children are introduced to Scratch by creating a simple animation. They get the Scratch cat to move back and forth across the screen, bouncing off the edges, swapping direction, and changing costume to make it look like the cat is walking. Wait blocks are used to control the speed. Pupils then name and save their project and sign out.

🎯 Learning Goals

  • Understand how to start a new Scratch project
  • Learn how sprites move using motion blocks
  • Explore costume changes to create animation effects
  • Discover how to use “if on edge, bounce”
  • Use the green flag and a forever loop to repeat actions
  • Use wait blocks to slow down actions
  • Save and name their project independently

✅ Learning Outcomes

By the end of this lesson, children will be able to:

  • Create a basic Scratch animation using motion and looks blocks
  • Animate a sprite to move and bounce off screen edges
  • Apply costume changes to simulate walking
  • Use wait blocks to control timing
  • Save their project with a suitable name

🧠 Key Concepts Covered

  • Sprite movement
  • Costume switching for animation
  • Bouncing off screen edges
  • Looping with ‘forever’ blocks
  • Using timing blocks (‘wait’)
  • Saving and naming projects

✨ Activities for Early Finishers

  • Add a second sprite (like a dog or a ball) that also moves and bounces
  • Make the cat change colour each time it bounces
  • Add a sound that plays when the cat reaches the edge
  • Make the cat say something every time it bounces

Curriculum & Reporting

Curriculum Areas

  • Computational Thinking
  • Digital Literacy
  • Creativity
  • Digital Media

Monthly Report Text

Pupils created their first Scratch animation, coding a cat to walk and bounce back and forth across the screen using motion, costume changes and a forever loop. They developed sequencing skills and named and saved the project to their own Scratch account..